09Dec flashMVC: New Utility ActionBinder!
I just update the SVN (svn.jadbox.com/public/) source for flashMVC with a MXML component tool I made for the cases that I was working with Flex. It’s located in com/jadbox/flashMVC/flex/ActionBinder.as, and it helps automate the view (aka MXML) portion of your application to communicate with your SuperModel. It will monitor the status of a particular action [...]
14Oct Hidden Flash 10 IDE features
While watching the live San Francisco Flash 10 Camp stream over the weekend (ideally I wanted to BE there but Detroit airports where tied up over the weekend), I listened to some points being made that I have heard little or nothing about in its advertised feature roster.
First feature is much better library management. For [...]
12Sep flashMVC ASDocs
I just wanted to make a quick update on flashMVC as I have made some further refinements and added ASDocs. Again, please let me know if you have any suggestions or comments!
You can access the docs here: flashMVC ASDocs
10Sep flashMVC beta released
I have finally released a pet-project of mine for handling simple to complex Flash and Flex applications in a unified way. The framework provides a pattern for MVC (Model View Controller) and has lots of goodies to rapidly build prototypes. In the near future, I will be working on an extension to allow quick unit [...]
02Sep Static Initializers… Flash has ‘em
While blog stumbling this morning, I have discovered that AS3 allows static initializers (or sometimes called static constructors). This allows a chunk of code to execute when the class is first referenced in a static fashion (for example while grabbing a static property). Below is a quick example of the syntax needed:
package {
public class [...]
28Aug Flash Tween Proxy Theory
In the quest to find the most flexible, lightweight, and best performing tweening engine for Flash, I have come across a variety of packages including TweenMax/TweenLight, Go/HydroTween, and the new gTween. Currently, I swing towards TweenMax as the benchmarks have been favorable to it when dealing with hundreds of objects simeltanously. This aside though, I [...]
27Aug Flash Develop 3.0.0 Beta8 released
Flash Develop 3 is one of those tools that really shouldn’t exist if Adobe had done their job right with the code editor in Flash. The Flash code editor is absolutely HORRID… no refactoring, almost no code hinting, poor highlighting, no visual class hierarchy, and the list goes on. Here is where Flash Develop comes [...]
25Aug Papervision3d updates
Well, someone has finally done it… quasi-real reflections and shadows in Papervision3d. While this is only an experimental test done by the blogger Andy Zupko, it’s a great step towards better visuals in the engine. Now if only PV3D was 10 times faster and fixed z-sorting issues. ><
Andy Zupko - Flash Experimentation, tutorials, and portfolio.
21Aug Flash - Working with Arrays
While working on a project that dealt with some heavy array manipulations, I have started using more and more of Flash’s utilities for quick array modifications. A couple of useful commands are the following:
// sorting movieclips in an array by x position
myArrayofMCs.sortOn("x", Array.NUMERIC);
// Fast 'for each' method for array item operations
// This is generally faster [...]
07Aug Flash Tutorial: Flash Stage Size
Recently stumbled onto a blog post that pointed out the fact that you could use loaderInfo.width/height properties in junction with determining the center of the stage. This information helps a lot as I have found that IE6 will sometimes not report the correct size of the SWF in the browser on the stage properties .width [...]

