Visual Design, ActionScript, PHP, C#, Adobe AIR, and Game Development Theory

18Dec Why Google Native Client is not a Flash competitor

There has been a lot of buzz around the internet about Google’s new development project called Native Client. This very ambitious project attempts to being desktop applications to the web browser. This project has a very long road ahead of them as it becomes extremely difficult to regulate an application that is able to access [...]

09Dec flashMVC: New Utility ActionBinder!

I just update the SVN (svn.jadbox.com/public/) source for flashMVC with a MXML component tool I made for the cases that I was working with Flex. It’s located in com/jadbox/flashMVC/flex/ActionBinder.as, and it helps automate the view (aka MXML) portion of your application to communicate with your SuperModel. It will monitor the status of a particular action [...]

18Nov Flash Player 10 confirmed for Android (with video)

Well, I predicted that Adobe would be eager to develop for the Android, and here it is: a working demo of Flash Player 10 running on the G1 being displayed today at a conference:

This is VERY exciting news! While Flash games may be slow because of the device, video streaming and Flash/Flex applications will be [...]

14Oct Hidden Flash 10 IDE features

While watching the live San Francisco Flash 10 Camp stream over the weekend (ideally I wanted to BE there but Detroit airports where tied up over the weekend), I listened to some points being made that I have heard little or nothing about in its advertised feature roster.
First feature is much better library management. For [...]

06Oct Adobe AIR Wishes

While trying not to come off as an Adobe fan-boy, but Adobe AIR is truly a revolutionary desktop software platform and has the potential of going toe-to-toe with some of the markets that Visual Studio has dominated since the dawn of time. However, there are some key features that I believe could boost the power [...]

03Oct Beyond Flash 10 and AS3

With Adobe Creative Suite 4 shipping soon, I began thinking about some of the features I still wish ActionScript could have in the future. With the introduction of the Vector class, reports have been coming in across the web of performance increase anywhere between 40% to 60% (AS3 Vector / Array Performance Comparison). However, this [...]

29Sep A Look into Tweensy

Tweensy is currently a closed beta Flash tweening engine that is meant more for bitmap and particle rendering. So far it has a very impressive demo library and the API doesn’t look half-bad although it’s a little cryptic without proper ASDocs (hint hint). I like that the author decided not to market himself as a [...]

24Sep WarioLand Flash Advertising

Update: It’s actually using Box 2D… Thanks Doug McCune!
Nintendo just released an exclusive advertisement for YouTube for WarioLand Shake It! that really pushes their marketing medium. The entire page is built in Flash and looks like it uses a physics engine like APE.
(Psssst…. if you have the Flash Debug Player, you will notice that there [...]

17Sep Adobe CS4 Web Broadcast

On the 23rd of this September, 2008, Adobe is streaming live their broadcast on all the new features that Creative Suite 4 will have. In addition, there is a rumor that a community preview release of the software will be available to those who register for it!
Register at: http://adobe.istreamplanet.com/

12Sep flashMVC ASDocs

I just wanted to make a quick update on flashMVC as I have made some further refinements and added ASDocs. Again, please let me know if you have any suggestions or comments!
You can access the docs here: flashMVC ASDocs