I’m happy to release the first public version IsoHill, a Starling Flash 11 isometric engine. It’s still in heavy development, but it is more than functional at this point. I created this project as I was tired of the performance limitations of as3isolib. With that library, you could render maybe 300 sprites on an average machine. In this engine, you should be able to render over a thousand as well as anti-aliasing each element. Check out the link below for more information and download the source library. Please let me know your thoughts and how you would like to use the engine!

Get it at: IsoHill.com

Author: Jonathan Dunlap
Jonathan is a veteran software architect, author of IsoHill, humanitarian, and has worked with Bigpoint Inc, CrowdStar, ePrize, and Microsoft.
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