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	<title>Comments on: Round 2: haXe vs Unity3D vs O3D vs SFML</title>
	<atom:link href="http://www.jadbox.com/2009/08/round-2-haxe-vs-unity3d-vs-o3d-vs-sfml/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jadbox.com/2009/08/round-2-haxe-vs-unity3d-vs-o3d-vs-sfml/</link>
	<description>Programming, Visualization and Game Development Theory</description>
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		<title>By: v21</title>
		<link>http://www.jadbox.com/2009/08/round-2-haxe-vs-unity3d-vs-o3d-vs-sfml/comment-page-1/#comment-231</link>
		<dc:creator>v21</dc:creator>
		<pubDate>Fri, 11 Sep 2009 00:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.jadbox.com/?p=1323#comment-231</guid>
		<description>I have unity3d and use it for 2D development. It naturally is a bit of a waste, but it&#039;s easily doable - Look at Blush on Blurst for an example. I&#039;m about to convert my latest into using this: http://www.unifycommunity.com/wiki/index.php?title=SpriteManager which looks good, if a ugly hack that shouldn&#039;t be necessary. So that could easy some of your fears about 2D - it&#039;s possible! people are doing it! Unity is still lovely, even when you do contort away from it slightly. And Unity -is- lovely to use. Tweaking magic numbers midway through playing is so good, frinstance.</description>
		<content:encoded><![CDATA[<p>I have unity3d and use it for 2D development. It naturally is a bit of a waste, but it&#8217;s easily doable &#8211; Look at Blush on Blurst for an example. I&#8217;m about to convert my latest into using this: <a href="http://www.unifycommunity.com/wiki/index.php?title=SpriteManager" rel="nofollow">http://www.unifycommunity.com/wiki/index.php?title=SpriteManager</a> which looks good, if a ugly hack that shouldn&#8217;t be necessary. So that could easy some of your fears about 2D &#8211; it&#8217;s possible! people are doing it! Unity is still lovely, even when you do contort away from it slightly. And Unity -is- lovely to use. Tweaking magic numbers midway through playing is so good, frinstance.</p>
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		<title>By: thadude</title>
		<link>http://www.jadbox.com/2009/08/round-2-haxe-vs-unity3d-vs-o3d-vs-sfml/comment-page-1/#comment-227</link>
		<dc:creator>thadude</dc:creator>
		<pubDate>Fri, 04 Sep 2009 22:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.jadbox.com/?p=1323#comment-227</guid>
		<description>Flash player 11 will be a 3D powerhouse, Adobe has already said they intend to make &quot;Flash&quot;  the defacto gaming environment, and &quot;Flex&quot; will be the defacto web environment.  But its all up to the developer how each gets used I suppose.  No matter, I would personally choose Flash for anything but a truly intensive 3D gaming environment.  Flash is very fast with bitmap rendering as well, probably fast enough for any bitmap based game you can imagine. When it comes to using a plugin like Untiy 3D, I have to say, what is the difference between that and downloading an .exe that installs on the hard drive and connects to the net?  Flash is the only one of the techs that come across as a seamless experience on the web.</description>
		<content:encoded><![CDATA[<p>Flash player 11 will be a 3D powerhouse, Adobe has already said they intend to make &#8220;Flash&#8221;  the defacto gaming environment, and &#8220;Flex&#8221; will be the defacto web environment.  But its all up to the developer how each gets used I suppose.  No matter, I would personally choose Flash for anything but a truly intensive 3D gaming environment.  Flash is very fast with bitmap rendering as well, probably fast enough for any bitmap based game you can imagine. When it comes to using a plugin like Untiy 3D, I have to say, what is the difference between that and downloading an .exe that installs on the hard drive and connects to the net?  Flash is the only one of the techs that come across as a seamless experience on the web.</p>
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		<title>By: Nek</title>
		<link>http://www.jadbox.com/2009/08/round-2-haxe-vs-unity3d-vs-o3d-vs-sfml/comment-page-1/#comment-221</link>
		<dc:creator>Nek</dc:creator>
		<pubDate>Tue, 25 Aug 2009 18:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.jadbox.com/?p=1323#comment-221</guid>
		<description>Hi! This post could benefit if it has links to the mentioned libraries and platforms. More to that. The correct name of SFML is Simple and Fast Multimedia Library. Googling for superfast one gives nothing.</description>
		<content:encoded><![CDATA[<p>Hi! This post could benefit if it has links to the mentioned libraries and platforms. More to that. The correct name of SFML is Simple and Fast Multimedia Library. Googling for superfast one gives nothing.</p>
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	<item>
		<title>By: lily</title>
		<link>http://www.jadbox.com/2009/08/round-2-haxe-vs-unity3d-vs-o3d-vs-sfml/comment-page-1/#comment-219</link>
		<dc:creator>lily</dc:creator>
		<pubDate>Thu, 20 Aug 2009 02:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.jadbox.com/?p=1323#comment-219</guid>
		<description>good. I use o3d. let me know others.</description>
		<content:encoded><![CDATA[<p>good. I use o3d. let me know others.</p>
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