27Jul haXe 2.04 – Surprises and Yawns
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Over the weekend, we finally had a new release of haXe made available, bringing the current version up to 2.04. The new version mostly is for resolving a slew of obscure bugs; however it also introduces early C++ translation support which is definitely something to keep an eye on. Now we just have to wait till Flash Develop supports the C++ language additions. For the people who have not looked into this language, it worth your time to at least check out as it’s one of the few mature mutliplatform languages available today.
Update: Nicolas Cannasse has a simple example of a C++ compile on his blog.
Changes 2009-07-26: 2.04
- flash9 : fixed get_full_path error with -D fdb
- js : fixed Array.remove on IE
- flash8 : removed extra empty AS3 tag (causing some issue with F8 loadMovie)
- improved speed of Bytes unserializing (no need for BytesBuffer)
- flash9 : bugfix, Null<Typedef> was generating dynamic code
- flash9 : added error message in flash.Vector if used without flash 10
- flash9 : fixed some “never” property access issues
- all : added “never” property access support for all platforms
- js : small syntax fix with value-blocks
- js : fixed Type.enumEq with null values
- js/flash8 : use &0xFF in haxe.io.Bytes.set
- flash9 : fixed switch on Null<Int> verify error
- flash9 : fixes related to UInt type + error when using Int/UInt comparison
- as3 : improved Vector support, inline flash.Lib.as
- as3 : bugfix with skip_constructor
- as3 : added Enum.__constructs__ (allow Type.getEnumConstructs)
- as3 : make all constructor parameters optional (allow Type.createEmptyInstance)
- as3 : bugfix with property access inside setter (stack overflow)
- all : Enum is now Enum<T>
- all : added Type.createEnumIndex
- all : forbid same name for static+instance field (not supported on several platforms)
- all : renamed haxe.Http.request to “requestUrl”
- all : renamed neko.zip.Compress/Uncompress.run to “execute”
- spod : fix very rare issue with relations and transactions
- compiler : added TClosure – optimize closure creation and ease code generation
- cpp : added CPP platform
- all : added ‘using’ syntax
- neko : added ‘domains’ optional param to ThreadRemotingServer to answer policy-file-request
- php : fixed php.db.Mysql so that getResult is consistent with Neko behavior
- php : fixed __toString for anonymouse objects
- php : fixed bug in overridden dynamic functions
- php : fixed round to be consistent with other platforms
- php : fixed bug concatenating two dynamic variables
- php : php.Lib.rethrow now works as expected
- flash9 : fixed bug with SWC output and recursive types
- flash8 : fixed inversed arguments in __new__
- neko : added neko.net.Socket.setFastSend
- php: fixed String.charCodeAt
- php: minor optimization (removed foreach from std code)
- php: implemented haxe.Stack
- php: changed exception handler to use haXe call stack
- php: changed special vars to use the » prefix instead of __
- php: fixed use of reserved keywords for var names
- php: List iterator is now class based (faster)
- php: fixed behavior of class variables having assigned functions
- php: fixed php.db.Manager (was uncorrectly removing superclass fields)
- php: added support for native Iterator and IteratorAggregate interfaces
- all : added –display classes and –display keywords
- all : fixed issue with optional parameters in inline functions
- all : allow implementing interfaces with inline methods
- all : enable inlining for getter/setter/iterator/resolve/using
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August 11th, 2009 at 1:20 pm
Hi there,
Question do I need actionscript if flash 10 comes out for android. I have the G1.
Kind regards,
Martin