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	<title>Comments on: Cing from Java &#8211; C++ quirks</title>
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	<description>Programming, Visualization and Game Development Theory</description>
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		<title>By: Victor Dramba</title>
		<link>http://www.jadbox.com/2009/06/cplusplus_quirks/comment-page-1/#comment-199</link>
		<dc:creator>Victor Dramba</dc:creator>
		<pubDate>Thu, 18 Jun 2009 22:21:53 +0000</pubDate>
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		<description>Yes, I felt exactly the same very often. C++ is so &quot;old school&quot; sometimes. Still, I like it&#039;s power.
About prototyping and header files, isn&#039;t it though very useful when you include libraries headers? If the language itself forces you to make these files, it is easier when you share the code. Of course, decompiling to extract the type signatures, like with swc and jar would be a solution, but is this doable and effective with compiled code? And then it comes the platform jungle. At least header files can use directives to switch.</description>
		<content:encoded><![CDATA[<p>Yes, I felt exactly the same very often. C++ is so &#8220;old school&#8221; sometimes. Still, I like it&#8217;s power.<br />
About prototyping and header files, isn&#8217;t it though very useful when you include libraries headers? If the language itself forces you to make these files, it is easier when you share the code. Of course, decompiling to extract the type signatures, like with swc and jar would be a solution, but is this doable and effective with compiled code? And then it comes the platform jungle. At least header files can use directives to switch.</p>
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