Well, someone has finally done it… quasi-real reflections and shadows in Papervision3d. While this is only an experimental test done by the blogger Andy Zupko, it’s a great step towards better visuals in the engine. Now if only PV3D was 10 times faster and fixed z-sorting issues. ><

Andy Zupko – Flash Experimentation, tutorials, and portfolio.


Author: Jonathan Dunlap
Jonathan is a veteran software architect, author of IsoHill, humanitarian, and has worked with Bigpoint Inc, CrowdStar, ePrize, and Microsoft.

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